About

We don’t just make a game. We make a state.

The team behind Tsuka’s Odyssey is a small but passionate community of artists, designers, writers, and sound engineers, united by one goal: to give the player an experience that doesn’t disappear after closing the game. We didn’t set out to create a blockbuster. We created a journey. A silent, visual, emotional one — where every step makes sense, and every shadow matters.

Our Philosophy

In today’s gaming world, where dynamics, speed, and aggressive engagement reign supreme, we decided to pause. To pause to listen. To look. To feel. Tsuka’s Odyssey is our answer to oversaturation. It’s a place where it’s allowed to be slow. Where emotions are more important than mechanics, and silence is not emptiness, but space for content.
Who are we?
Anna is the art director responsible for the visual style. It was she who turned black and white silhouettes into poetry of light.
Igor is a screenwriter who created a silent story. You won’t hear his words — but you will feel them.
Max is a sound designer. He collects the sounds of the world, which become the breath of the game. Wind. Water. Footsteps. Silence.
Sofia is a producer. She holds us together, turns the chaos of creativity into a finished product.

The name of the game is a tribute to the Japanese concept of “tsuki” (月, moon), as a symbol of variability, reflection and cycles. This is a story about an inner journey that takes place under the moonlight — when everything else falls silent.


Our approach
Handwork: every visual element, every shadow is modeled by hand.
Individuality: we didn’t copy other people’s ideas — we created something that suits us.
Minimalism: instead of excess, focus. Every element of the game has a purpose.
Accessibility: The game does not require a connection, has no advertising or monetization. It is a complete, complete media experience.


What’s next?
“Tsuki’s Odyssey” is the first part of a trilogy. We are already working on the next chapters, where the heroine will overcome not only external, but also internal boundaries. But we will not rush. Like Tsuki herself, we go at our own pace.

Why “Tsuki”?